Warlock's Trumpetbloom
Warlock's Trumpetbloom
Large plant, neutral evil
- Armor Class 15 (natural armor)
- Hit Points 152 (16d10+64)
- Speed 20 ft.
- STR
17 (+3) - DEX
10 (+0) - CON
18 (+4) - INT
6 (-2) - WIS
10 (+0) - CHA
6 (-2)
- Saving Throws Str +6, Con +7
- Skills Perception +3, Stealth +3
- Damage Resistances fire
- Damage Immunities poison
- Condition Immunities blinded, deafened, exhaustion, poisoned
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
- Languages understands Void Speech but can't speak
- Challenge 7 (2,900 XP)
- Alien Mind. A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Magic Resistance. The trumpetbloom has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.
- Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Tendril. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.