White Dragon Wyrmling
White Dragon Wyrmling
Medium dragon, chaotic evil
- Armor Class 16 (natural armor)
- Hit Points 32 (5d8+10)
- Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
- STR
14 (+2) - DEX
10 (+0) - CON
14 (+2) - INT
5 (-3) - WIS
10 (+0) - CHA
11 (+0)
- Saving Throws Dex +2, Con +4, Wis +2, Cha +2
- Skills Perception +4, Stealth +2
- Damage Immunities cold
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages Draconic
- Challenge 2 (450 XP)
Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
- Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.