Winter Wolf
Winter Wolf
Large monstrosity, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 75 (10d10)
- Speed 50 ft.
- STR
18 (+4) - DEX
13 (+1) - CON
14 (+2) - INT
7 (-2) - WIS
12 (+1) - CHA
8 (-1)
- Skills Perception +5, Stealth +3
- Damage Immunities cold
- Senses passive Perception 15
- Languages Common, Giant, Winter Wolf
- Challenge 3 (700 XP)
- Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.