Witchlight

Witchlight

Tiny construct, neutral
  • Armor Class 14 ()
  • Hit Points 10 (4d4)
  • Speed fly 50 ft.
  • STR
    1 (-5)
  • DEX
    18 (+4)
  • CON
    10 (+0)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    7 (-2)
  • Skills Perception +3
  • Damage Immunities poison, radiant
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 13
  • Languages understands the language of its creator but can't speak
  • Challenge 1/4 (50 XP)
  • Dispel Magic Weakness. Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.
  • Luminance. A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.
  • Thin As Light. While a witchlight is not incorporeal, it can pass through any opening that light can.

Actions

  • Light Ray. Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
  • Flash (Recharge 5-6). The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.