Witchlight
Witchlight
Tiny construct, neutral
- Armor Class 14 ()
- Hit Points 10 (4d4)
- Speed fly 50 ft.
- STR
1 (-5) - DEX
18 (+4) - CON
10 (+0) - INT
10 (+0) - WIS
13 (+1) - CHA
7 (-2)
- Skills Perception +3
- Damage Immunities poison, radiant
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 13
- Languages understands the language of its creator but can't speak
- Challenge 1/4 (50 XP)
- Dispel Magic Weakness. Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.
- Luminance. A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.
- Thin As Light. While a witchlight is not incorporeal, it can pass through any opening that light can.
Actions
- Light Ray. Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
- Flash (Recharge 5-6). The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.