Wolf
Wolf
Medium beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 11 (2d8)
- Speed 40 ft.
- STR
12 (+1) - DEX
15 (+2) - CON
12 (+1) - INT
3 (-4) - WIS
12 (+1) - CHA
6 (-2)
- Skills Perception +3, Stealth +4
- Senses passive Perception 13
- Challenge 1/4 (50 XP)
- Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.