Wolf Reaver Dwarf
Wolf Reaver Dwarf
Medium Humanoid, any chaotic
- Armor Class 16 (chain shirt, shield)
- Hit Points 76 (9d8+36)
- Speed 35 ft.
- STR
18 (+4) - DEX
12 (+1) - CON
19 (+4) - INT
9 (-1) - WIS
11 (+0) - CHA
9 (-1)
- Skills Athletics +6, Intimidation +1
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Dwarvish
- Challenge 3 (700 XP)
- Danger Sense. The wolf reaver dwarf has advantage on Dexterity saving throws against attacks it can see when it is not blinded, deafened, or incapacitated.
- Dwarven Resistance. The wolf reaver dwarf has advantage on saving throws against poison.
- Pack Tactics. The wolf reaver dwarf has advantage on attacks if at least one of the dwarf's allies is within 5 feet of the target and the ally isn't incapacitated.
- Reckless. At the start of its turn, the wolf reaver dwarf can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
- Multiattack. The wolf reaver dwarf makes two melee or ranged attacks.
- Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) slashing damage.
- Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.