Woodwose
Woodwose
Medium humanoid, chaotic neutral
- Armor Class 13 (natural armor)
- Hit Points 27 (6d8)
- Speed 30 ft., climb 20 ft.
- STR
16 (+3) - DEX
12 (+1) - CON
11 (+0) - INT
10 (+0) - WIS
14 (+2) - CHA
8 (-1)
- Skills Nature +2, Perception +4, Stealth +3, Survival +4
- Senses passive Perception 14
- Languages Common, Elvish, Sylvan
- Challenge 1/2 (100 XP)
- Fey Touched. The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
- Speak with Beasts and Plants. The woodwose can communicate with beasts and plants as if they shared a language.
- Innate Spellcasting. The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components:
At will: shillelagh
3/day: pass without trace
1/day: entangle
Actions
- Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.