Xanka
Xanka
Small construct, unaligned
- Armor Class 15 (natural armor)
- Hit Points 18 (4d6+4)
- Speed 25 ft., climb 15 ft.
- STR
10 (+0) - DEX
15 (+2) - CON
12 (+1) - INT
4 (-3) - WIS
10 (+0) - CHA
7 (-2)
- Condition Immunities charmed, exhaustion, frightened,
- Senses blindsight 120 ft., passive Perception 10
- Languages Understands the languages of its creator but can't
- Challenge 1/4 (50 XP)
- Ingest Weapons. When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent -1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches -5, the weapon is destroyed. Even magic weapons are subject to this effect.
- Magic Weapons. The xanka's weapon attacks are magical.
- Constructed Nature. A xanka doesn't require air, food, drink, or sleep.
Actions
- Absorb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature's turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead.