Xenabsorber
Xenabsorber
Medium aberration, chaotic neutral
- Armor Class 15 (natural armor)
- Hit Points 65 (10d8+20)
- Speed 30 ft.
- STR
17 (+3) - DEX
12 (+1) - CON
15 (+2) - INT
10 (+0) - WIS
13 (+1) - CHA
15 (+2)
- Skills Deception +4, Perception +5
- Senses darkvision 60 ft., passive Perception 15
- Languages Common
- Challenge 3 (700 XP)
- Disguise. The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.
- Trait Mimicry. As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.
Actions
- Multiattack. The xenabsorber makes two melee attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.