Yaga Goo
Yaga Goo
Small ooze, neutral evil
- Armor Class 14 (undefined)
- Hit Points 85 (10d6+50)
- Speed 20 ft., climb 20 ft.
- STR
11 (+0) - DEX
18 (+4) - CON
20 (+5) - INT
14 (+2) - WIS
12 (+1) - CHA
11 (+0)
- Saving Throws Wis +4
- Skills Stealth +10
- Damage Immunities necrotic
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
- Languages understands Common but can't speak
- Challenge 5 (1,800 XP)
- Amorphous. The goo can move through a space as narrow as 1 inch wide without squeezing.
- Deadly to Fey. The goo has advantage on attack rolls against fey and any creature with the Fey Ancestry trait.
- Spider Climb. The goo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
- Multiattack. The Yaga goo makes two pseudopod attacks. When its Foul Transit is available, it can use Foul Transit in place of one pseudopod attack.
- Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.
- Foul Transit (Recharge 4-6). The goo teleports to an unoccupied space it can see within 50 feet, leaving behind a wretched puddle in the space it previously occupied. A creature within 5 feet of the space the goo left must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn. The first time a creature enters the puddle's space or if a creature starts its turn in the puddle's space it takes 10 (3d6) necrotic damage and is poisoned. The puddle lasts for 1 minute or until the goo that created it is killed.
Reactions
- Puddle Splash. When a creature the Yaga goo can see targets it with a melee attack while within 5 feet of the goo, the goo can teleport to a puddle created by its Foul Transit, if that puddle's space is unoccupied, negating the damage from the attack. If it does, the attacker must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn.