Ychen Bannog
Ychen Bannog
Gargantuan beast, unaligned
- Armor Class 17 (natural armor)
- Hit Points 231 (14d20+84)
- Speed 50 ft.
- STR
28 (+9) - DEX
10 (+0) - CON
23 (+6) - INT
3 (-4) - WIS
12 (+1) - CHA
10 (+0)
- Damage Resistances bludgeoning
- Condition Immunities exhaustion
- Senses passive Perception $1
- Languages -
- Challenge 11 (7,200 XP)
- Ever-Sharp Horns. The ychen bannog deals triple damage dice when it scores a critical hit with a gore attack.
- Overrun. When the ychen bannog takes the Dash action, it can move through the space of a Large or smaller creature, treating the creature's space as difficult terrain. As it moves through the creature's space, the ychen bannog can make a stomp attack as a bonus action.
- Peaceful Creature. The ychen bannog abhors combat and flees from it if possible. If unable to flee, the ychen bannog can attack a foe or obstacle to clear a path to safety. As an action, a driver or handler mounted on the ychen bannog or adjacent to it can make a DC 16 Wisdom (Animal Handling) check. On a success, the ychen bannog moves and attacks as directed by the driver. On a failure, the beast flees. The driver or handler must have proficiency in Animal Handling to attempt this check.
Actions
- Multiattack. The ychen bannog makes one gore attack and one stomp attack.
- Gore. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
- Stomp. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
- Destroying Bellow (Recharge 5-6). The ychen bannog delivers a fearsome bellow that can be heard up to ten miles away. Structures and unattended objects in a 60-foot cone take 55 (10d10) thunder damage. Creatures in the cone take 27 (5d10) thunder damage and are deafened for 1 hour, or take half damage and aren't deafened with a successful DC 18 Constitution saving throw.